
I've posted a similar thought in another thread, but the main question for me is: "What should mastery of the game's mechanics allow for?" Because the answer has been world conquest, for as long as I've been aware of the game's existence anyway, there's a default bias at play. Its glorified risk, not a simulation of the world. But stop trying to make the game what it is not (nor has it ever been). Now if you asking for a button like HoI4 that adds some more real life historical stuff I am all for that, or more mechanics that support more peace time decisions. Oh no someone can paint that map some more, my world and immersion in my game that isnt connected to someone elses is ruined. In a SINGLE player game what does someone elses play have to do with you. A lot of the crazyness that happened in history was dumb luck. Expand that to the world and how that effects things.

If Isabella and Ferdinand did not conspire to basically go behind her kings back and marry Ferdinand, Iberia would be VERY different. So unless you want to railroad everything, its NEVER going to look exactly the same because the AIs will choose differently (even if they could have made all the decisions a human could in history) because one you start the game it changes. More so then that, this game does not nor could not model every single thing that happened in history due to abstractions of mechanics and quite simply not having giant ass set of super computers trying to model everything. Our world has a sample size of 1, that's it.
